Ieee Computer Graphics and Applications Making Augmented Reality Practical on Mobile Phones, Part 2
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منابع مشابه
International Symposium on Ubiquitous Virtual Reality 2009
M obile phones are now ubiquitous—recent advances in mobile phone platforms have given them many new user-friendly capabilities, such as taking pictures with a built-in camera, finding locations through GPS, playing audio/video files, rendering hardware-accelerated 3D graphics, and browsing the Internet. These features with augmented reality (AR) technologies also make mobile phones an ideal us...
متن کاملBringing Augmented Reality to Mobile Phones
With its mixing of real and virtual, Augmented Reality (AR) is a technology that has attracted lots of attention from the science community and is seen as a perfect way to visualize contextrelated information. Computer generated graphics is presented to the user overlaid and registered with the real world and hence augmenting it. Promising intelligence amplification and higher productivity, AR ...
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I’m pleased to introduce new editorial board members Bernd Froehlich and Mark Livingston, who will be the editors of the upcoming Spatial Interfaces department. Bernd Froehlich is a full professor on the media faculty at Bauhaus-Universität Weimar. His group performs basic and applied research in multiuser virtual reality; 2D and 3D user interfaces; visualization and rendering algorithms for ve...
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Since incorrect excavations have resulted in extensive and irreparable financial and physical losses, therefore different drillings require having accurate information about the status of the infrastructures. Ubiquitous Geospatial Information System (UBGIS) as a new generation of Geospatial Information System (GIS) can be a good solution to avoid such problems. Augmented Reality (AR) is the ne...
متن کاملSpatial Interfaces
A s a regular feature of IEEE Computer Graphics and Applications, the Spatial Interfaces department focuses on the user interface challenges that appear when humans interact in the space where the at, 2D, digital world meets the volumetric, physical, 3D space we live in. This considers both spatial input and output, with an emphasis on the issues surrounding human and system interaction. Based ...
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